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First published January 31, 2005 as JAMIA PrePrint; doi:10.1197/jamia.M1628
Journal of the American Medical Informatics Association 2005;12(3):338-345
© 2005 American Medical Informatics Association


A more recent version of this article appeared on May 1, 2005
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Submitted on June 1, 2004
Accepted on January 10, 2005

Quantifying Visual Similarity in Clinical Iconic Graphics

Philip R.O. Payne MA1* and Justin B. Starren MD, PhD1

Affiliation of the authors: 1 Department of Biomedical Informatics, Columbia University, New York, NY

* To whom correspondence should be addressed.

Objective The use of icons and other graphical components in user interfaces has become nearly ubiquitous. The interpretation of such icons is based on the assumption that different users perceive the shapes similarly. At the most basic level, different users must agree on which shapes are similar and which are different. If this similarity can be measured, it may be usable as the basis to design better icons.

Design The purpose of this study is to evaluate a novel method for evaluating the visual similarity of graphical primitives, called Presentation Discovery, in the domain of mammography. Six domain experts were given 50 common textual mammography findings, and asked to draw how they would represent those findings graphically. Non-domain experts sorted the resulting graphics into groups based upon their visual characteristics. The resulting groups were then analyzed using traditional statistics and hypothesis discovery tools. Strength of agreement was evaluated using computational simulations of sorting behavior.

Measurements Sorter agreement was measured at both the individual graphic and concept-group levels using a novel simulation-based method. Consensus Clusters of graphics were derived using a hierarchical clustering algorithm.

Results The multiple sorters were able to reliably group graphics into similar groups that strongly correlated with underlying domain concepts. Visual inspection of the resulting consensus clusters indicated that graphical primitives that could be informative in the design of icons were present.

Conclusion The method described provides a rigorous alternative to intuitive design processes frequently employed in the design of icons and other graphical interface components.







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